- What is raycasting and how V-Ray accelerates its work?- What is BSP tree and how does its structure look like in V-Ray? - How to change the V-Ray rendering process priority?- What should I do when V-ray turning off during rendering? - How to render the scene with many millions of polygons?- How to make computer work faster during rendering?Such details are deeply rooted in the programming field.
In any software, the memory management and the way of placing the data there is a very complicated and routine material. There is absolutely no sense to go deep into describing the data arrays and the ways of addressing to them.There is one disgusting thing while rendering complex scenes in V-Ray. It can even fully disarm someone, killing any enthusiasm to continue any further work on the current scene. Can it really be true that to complete a big project we inevitably need to increase the amount of RAM, installed in computer?Especially unexpected and tricky this thing becomes when one is working on the commercial rendering with clearly defined deadline. Is it true, that the only way out is to go to the computer store and buy a few more sticks of RAM?In the last tutorial about the control of DMC Sampler’s adaptability, we learned how to affect the quality and speed of V-Ray rendering globally.In this tutorial, we will look into the settings of the This tutorial answers the following questions: - How to avoid the 3ds Max crash when it is not enough RAM?
Especially, considering that the user is entirely limited to the proposed interface. Before start the rendering, V-Ray has to load into RAM the scene geometry for operative using it during calculation of the final image.